
The game I wanted to make ever since 2022, now being made with the Godot Engine, with Chapter One being set to be a FREE DEMO. Release date is not yet established.
What is DRAGGED?

DRAGGED is an Episodic RPG being developed in the Godot Engine. Follow Mike, as he goes on a journey to solve the mystery behind the Shadow Hands that dragged him down into a parallel world, with his companion, Garwin, as well as some other friends, they’ll go on a journey to save the world.
Chapter One will be a Free Demo, releasing on Steam in the future. Chapter Two onward would be a paid game.
The game’s combat will feature a Rhythm-Based battle system, where the attacks sync with the music playing, making it a difficult, but rewarding game.
DRAGGED has been conceived since Mid-2022, and has been my dream game ever since. It is inspired by games such as DELTARUNE, and Metaphor: ReFantazio. DRAGGED will most likely take a couple of years to fully make, due to how large the scale of the game is. With 7 Chapters planned, several endings based on player choice, it is something I want to put my heart and soul into.

My Goal with DRAGGED
DRAGGED is something I want to make due to the sole reason of telling a story about how friends can really impact someone, and if you push people away, you only drift yourself apart from reality. Also it is a fun passion project, as game development and animator are things I’ve kind of always wanted to be besides a content creator, which I’m unfortunately busy with game development so it’s been pushed to the sidelines.
I’m confident that if I keep devoting my time to the project, even with work or school in the way, I can make something I can look back at and admire.
